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fastjet 2.4.3
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#include <vector>#include <stack>#include <iostream>#include "fastjet/internal/ClosestPair2DBase.hh"#include "fastjet/internal/SearchTree.hh"#include "fastjet/internal/MinHeap.hh"#include "fastjet/internal/ClosestPair2DBase.hh"#include "fastjet/internal/SearchTree.hh"#include "fastjet/internal/MinHeap.hh"

Go to the source code of this file.
Classes | |
| class | ClosestPair2D |
| concrete implementation for finding closest pairs in 2D -- will use Chan's (hopefully efficient) shuffle based structures More... | |
| class | ClosestPair2D::triplet< T > |
| since sets of three objects will crop up repeatedly, useful to have a triplet class? More... | |
| class | ClosestPair2D::Shuffle |
| class that will take care of ordering of shuffles for us More... | |
| class | ClosestPair2D::Point |
| class for representing all info needed about a point More... | |
Functions | |
| bool | floor_ln2_less (unsigned x, unsigned y) |
| returns true if floor(ln_base2(x)) < floor(ln_base2(y)), using Chan's neat trick... | |
| bool floor_ln2_less | ( | unsigned | x, |
| unsigned | y | ||
| ) | [inline] |
returns true if floor(ln_base2(x)) < floor(ln_base2(y)), using Chan's neat trick...
Definition at line 212 of file ClosestPair2D.hh.
Referenced by ClosestPair2D::Shuffle::operator<().
1.7.3